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Vi’s ultimate had a fighting game combo in the early stages of development

April 8, 2021 admin Leave a Comment

Riot Games teased Project L in 2019, an untitled fighting game set in the Runeterra universe. But while fans have yet to hear news about the upcoming project since the announcement, the developers of League of Legends have had the fighting genre on their minds for some time now.

In 2012, Riot toyed around giving Vi, a champion who at the time was in the early stages of development, a “fighting game combo feel” ultimate, according to principal champion designer August Browning.

Assault and Battery singled out an enemy champion, revealing them and dashing “unstoppably” towards them. Upon reaching them, Vi suppressed them for 1.25 seconds and dealt 150 physical damage. But during the suppression, Vi could combo the spell by pressing Q, W, or E, similar to what you might find in a fighting game.

This was Vi’s R while she was in development. I wanted to go for a fighting game combo feel. It had some issues…

Can you guess which combo people chose 90% of the time? pic.twitter.com/5GSxnl80J3

— August (@RiotAugust) April 7, 2021

The ultimate, though, had “some issues,” according to August. One combo stood out above the rest.

  • Q Combo: Vi beats the target up, suppressing them for an additional 1.25 seconds dealing an additional 50 percent damage.
  • W Combo: Vi slams the target into the ground, creating a shockwave that stuns and damages nearby enemies.
  • E Combo: Vi throws the target in a chosen direction.

But could this concept be adjusted and applied to a new champion in the future? Probably not, August says.

“Doing this on a high CD R is rough because people don’t get enough chances to try all the different combos and see what they do. Would see players just default to the same combo every time,” he said on social media. “If I was to try it again, I think it’d work better on something low CD.”

Unfortunately for now, fans will have to make do with Vi’s regular, boring old ultimate.


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