VALORANT, Riot’s premier first-person tactical shooter, has a wide range of characters to choose from, each with a unique set of abilities.
There are multiple characters available to play in the game, from an aging American war veteran to an ominous hooded wraith.
Each agent has a specific set of abilities that can be used to create advantages in tactical situations.
Here are all 14 playable agents in VALORANT.
- Aftershock – Equip a Fusion Charge. Fire the charge to set a slow-activating burst through a wall. The burst does heavy damage to anyone caught in the area.
- Flashpoint – Equip a blinding charge. Fire the charge to set a fast-acting burst through a wall. The charge detonates to blind all players looking at it.
- Signature Ability: Fault Lines – Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone in a line up to the zone.
- Rolling Thunder – Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.
This agent looks to pack the biggest punch. He’s a tough-looking soldier with his own user interface, likely due to the futuristic biological enhancements. And, of course, an excellent beard.
- Incindiary – Launch an incendiary grenade that deploys a damaging field of fire.
- Stim Beacon – Target a nearby location to call in a Stim Beacon, giving all players near it Rapidfire.
- Signature Ability: Sky Smoke – Use your map to call in orbital deployment smokescreens that obscure vision. Click to set the locations, and confirm to launch.
- Ultimate: Orbital Strike – Use your map to target a location, launching a devastating orbital strike that pulses for high damage over several seconds.
- Free Ability: Trapwire – Place a stealthed tripwire between two walls. Triggering enemies are restrained and revealed for a short time. If the trap isn’t destroyed, it activates to daze the trapped victim. It can be picked up.
- Cyber Cage – Toss out a remote activation trap. Reactivate to create a cage that slows enemies who pass through it. Look at a trap and press “use” to detonate it, or hold “activate” to detonate all.
- Signature Ability: Spycam – Place a remote camera. After placing, reactivate to view the video feed. Left click while in camera to fire a tracking dart. It recharges when picked up or killed.
- Ultimate: Neural Theft – Extract information from the corpse of an enemy, revealing the location of their living allies.
- Cloudburst – Throw out a cloud of fog that obscures vision on impact. Hold down the ability button to bend the cloud’s in-flight trajectory.
- Updraft – After a brief wind up, propel yourself upwards.
- Signature Ability: Tailwind – Immediately dash a short distance in the direction you’re moving.
- Ultimate: Blade Storm – Arm yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores all daggers. Left click throws a single dagger. Right click throws all remaining daggers in a short-ranged burst.
- Paranoia – Send out an Ethereal shadow in a straight line, Nearsighting anyone it touches
- Shadow Walk – After a delay, dematerialize and teleport a short distance.
- Signature Ability: Dark Cover – Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. Can be charged to increase distance.
- Ultimate: From the Shadows – Select anywhere on the map to teleport and reform. When arriving, appear as a Shade, that will go back to your original location if killed. Once the teleport is complete, become Incorporeal for a short time.
This fiery agent previews his different style as he shifts into his ultimate form. Phoenix has a grey coat with blue pants and two utility belts to hold all of his items. In his ultimate form, his neck becomes engulfed in flames and his entire body radiates with heat. His eyes light up as he prepares to take down his enemies with his fiery abilities.
- Hot Hands – Throw a fireball that explodes after a delay or upon impact with the ground. The fire zone damages enemies and heals you.
- Blaze – Cast out a flame wall that blocks vision and damages anyone passing through it. You can bend the wall when casting by turning while holding left click.
- Signature Ability: Curveball – Cast a curving flare that bursts into brilliant light after a brief delay, temporarily blinding all looking at it. Left click curves it left, right click curves it right.
- Ultimate Ability: Run it Back – Mark your current location. If you die during this ability’s duration or when this ability’s duration expires, you’ll be reborn at the marked location with full health.
Sage is the female healer agent similar to Mercy and Mei from Overwatch. She has long dark hair with a white and purple outfit. She has the abilities to heal and resurrect her teammates using several healing orbs on her utility belt.
- Slow Orb – Cast out a radianite orb that breaks into a slowing field upon impact with the ground. All caught in the field are slowed, grounded, and make noise when moving.
- Barrier Orb – Conjure a large, solid wall. Right-click to rotate the wall before casting.
- Signature Ability: Healing Orb – Heal an ally or yourself to full health over a few seconds.
- Ultimate: Resurrection – Target a friendly corpse. After a short delay, revive them with full health.
Sova is the heroic agent with his carefully crafted armor design and knife by his side. He seems to have a bionic eye, which is glowing blue as if he has some form of biological enhancements.
- Shock Bolt – Fire an explosive bolt that emits a damaging pulse of static energy upon impact.
- Owl Drone – Deploy a pilotable drone that can fire a dart that will Reveal enemies who are hit.
- Signature Ability: Recon Bolt – Fire a bolt that deploys a sonar emitter. The sonar pings tag nearby enemies, causing them to be revealed. Can be destroyed.
- Ultimate: Hunter’s Fury – Fire up to three deadly energy blasts that spear across the entire map. Each hit enemy takes heavy damage and is marked.
Viper is a female agent that has a fierce design. Her boots are dark blue and somewhat match her purple and great outfit with energy radiating throughout her armor on her arms and back.
- Snakebite – Fire a projectile that explodes into a pool of damaging acid.
- Poison Cloud – Throw a gas emitter that you can reactivate to create a poisonous smoke cloud at the cost of fuel. The emitter can be picked up and thrown again after a short cooldown.
- Signature Ability: Toxic Screen – Deploy a long line of gas emitters that you can reactivate to create a tall wall of toxic gas at the cost of fuel.
- Ultimate: Viper’s Pit – Emit a massive toxic cloud in a large area that lasts as long as Viper stays inside the cloud. Enemies inside the cloud are highlighted to Viper.
- Blast Pack – Instantly throw a Blast Pack that will stick to surfaces. Re-use the ability after deployment to detonate, damaging and moving anything hit.
- Paint Shells – Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.
- Boom Bot – Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
- Showstopper – Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.
Forged in the heart of Mexico, Reyna dominates single combat, popping off with each kill she scores. Her capability is only limited by her raw skill, making her sharply dependent on performance.
- Dismiss – Consume the life force of a killed enemy to turn invisible and invulnerable for a short duration.
- Devour – Consume the life force of a killed enemy to restore your health.
- Signature Ability: Leer – Send out an Ethereal, destructible Orb that Nearsights any enemies that look at it.
- Ultimate Ability: Empress – Enter a heightened state of bloodlust, giving you Rapid Fire and making enemies easier to see for the duration. Scoring a kill resets the timer.
- Alarmbot– Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, applying Vulnerable. Hold equip to recall a deployed bot.
- Turret – Equip a Turret. Fire to deploy a turret that fires at enemies in a 180-degree cone. Hold equip to recall the deployed turret.
- Signature Ability: Nanoswarm – Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
- Ultimate Ability: Lockdown – Equip the Lockdown device. Fire to deploy the device. After a long windup, the device detains all enemies caught in the radius. The device can be destroyed by enemies.
- Trailblazer – Skye equips a Tasmanian tiger trinket. Fire to send out and take control of the predator. Players can fire again to leap forward as the tiger, exploding in a concussive blast and damaging enemies directly hit by it.
- Guiding Light – Skye equips a hawk trinket. Fire to send it forward and hold fire to guide the hawk in the direction of your crosshair, similar to Jett’s smokes or Phoenix’s wall. Players can reuse the ability while the hawk is in the air to flash anyone caught in the blind. If an enemy is caught by the flash, the hawk will play a hit-confirm sound.
- Signature Ability: Regrowth – Skye equips a healing trinket. Hold fire to channel, healing allies in range and in Skye’s line of sight. The ability can be reused until her healing pool is depleted. Skye can’t heal herself.
- Ultimate Ability: Seekers – Skye equips a Seeker trinket. Fire to send out three Seekers that track down the three closest enemies, nearsighting those caught.
- Fakeout – Equip an echo that mimics footsteps when activated. Fire to activate and send the echo forward, alt-fire to place an echo in place, and use the inactive echo to send it forward.
- Gatecrash – Equip to harness a rift tether. Fire to send the tether out moving forward, alt-fire to put a tether in place, and activate to teleport to the tether’s location.
- Signature Ability: Blindside – Equip to rip an unstable dimensional fragment from reality. Fire to throw the fragment, activating a flash that winds up once it collides with a hard surface in the world.
- Ultimate Ability: Dimensional Drift – Equips a mask that can see between dimensions. Fire to drift into Yoru’s dimension, making the player unable to be affected or seen by enemies during the ultimate’s duration.